Bunco Rules & Details

The Monroe Newcomers and Neighbors Club Bunco participants meet once a month at alternating homes; each player takes a turn at hosting a Bunco night.  The responsibilities of bringing appetizers, desserts, table munchies, soda and wine will be distributed amongst the Bunco players that are not hosting. A schedule is set up so that everyone knows what they are responsible for each month.  The idea is to have a fun, relaxing night out!!!

The cost per month per player is $5.00; however, each permanent Bunco player must pay $10.00 at the beginning of each year.  $5.00 of this will go into the prize pot for that month, and $5.00 will go in the “Reserve Fund”.  If a permanent player finds that she cannot attend Bunco on a particular month, it is her responsibility to find a substitute player from the sub list.  The permanent player must give her sub plenty of notice so that the sub will have enough time to get the item that was assigned to the permanent player for that month.  If a sub receives less than 48 hours notice, it is the responsibility of the permanent player to supply the group with her item.  If a permanent player does not arrange for a substitute, her $5.00 in the “Reserve Fund” will be used to keep the prize money for the evening at $60.00.  The permanent player must replace the $5.00 in the “Reserve Fund” the next month, and pay her monthly $5.00 fee into the pot.


Here are the "Official" BUNCO Rules:  
Note:  These rules are from the World Bunco Association and are a guideline. Bunco is often played with slightly different rules in different clubs and areas. But overall, it is a simple game and easy to learn.

The Object of a BUNCO is to roll the dice and accumulate the most “Wins” or “Buncos”.

Definitions:

  • BUNCO – Rolling three of a kind of the same number of the round you’re on is a Bunco.  For example, rolling three “fours” in Round 4 or three “sixes” in Round 6 is a BUNCO.  The player must call out “Bunco” to receive 21 points for the temporary team score on the tally pad.  Important:   Only the player who rolls the Bunco gets one Bunco point on her individual score sheet.  Rolling three of a kind other than the number of the round you’re on is worth five points for the temporary team score on the tally sheet.  For example, rolling three “sixes” in Round 4 is worth five points.  A player continues rolling until no points are rolled.
  • Head Table – The “Head” table controls the pace of the game.
  • Ghost – If there are not enough players, a ghost player can be substituted.  The ghost moves from chair to chair like any player would.  If the ghost rolls a Bunco, her team gets the 21 points and her teammate get the Bunco point.
  • Roll-Off – If the score is tied at the end of a round there is a Roll-Off.  A Roll-Off is one complete turn around the table- rolling the current number “up” – playing one full round  at the table while collecting points.  The team with the most points after the Roll-Off is the winner and moves up a table.

How To Play For 12 Players:

  • The “Head” table controls the pace of the game.  The game begins when the “Head” table rings the bell.  One player from each table starts the game by trying to roll “ones” with the 3 dice.  Always take your roll using 3 dice.  If one of the dice shows the number currently “up”, tally 1 point.  If two of the dice show the number currently “up”, tally 2 points.
  • When one team at the “Head” table scores 21 points, or gets a BUNCO, the Scorekeeper rings the bell, which signals the end of the round for ALL tables.  Players at the secondary tables who are in the middle of their turn may finish their turn and add those points to their score.  The team with the highest score at each table at that time wins the round.  (Remember, all players continue to roll and score until the bell is rung, even if their team has already reached 21 points.)
  • Rolling three of a kind of the same number of the round you’re on is a BUNCO.  For example, rolling three “fours” in Round 4 or three “sixes” in Round 6 is a BUNCO.  The player must call out “Bunco” to receive 21 points for the temporary team score on the tally sheet.  IMPORTANT:    Only the player who rolls the BUNCO gets one BUNCO point on her individual score sheet.
  • Rolling three of a kind other than the number of the round you’re on is worth five points for the temporary team score on the tally sheet.  For example, rolling three “sixes” in Round 4 is worth five points.  A player continues rolling until no points are rolled.

At The End Of Each Round:

  • When a team at the “Head” table reaches 21 points or rolls a BUNCO, they ring the bell to signal the end of the round.  Each player marks a “W”(win) or “L” (loss) in the space provided for the first round on their individual score sheet.  This determined by the team with the highest score.  In case of a tie, see Roll-Off section.
  • The winning team stays at the “Head” table.  Have one teammate move over a chair so they will have different partners for the next round.  The losing team from the “head” table goes down to table 2.  The winning team from Table 2 goes to the “Head” table and the winning team from the Table 3 goes to Table 2.  The losing team from Table 2 goes to Table 3 and the losing team from Table 3 stays at their table but one player moves over one chair so they will have a different partner.
  • The “Head” table rings the bell to signal the start of round 2.  Each player rolls for “twos” in the second round.  Play continues for 2 complete sets (6 rounds) per set).  At this point, take a break for dessert and continue the last 2 sets.  The game ends when all 4 sets of BUNCO have been completed.  Each person then adds up their total BUNCOS, Wins & Losses from each round and writes the totals at the bottom of their score sheet.  Prizes are awarded at this time.

Prizes for BUNCO Parties:

  • The prize values equal the suggested $5 contribution made by each player at the beginning of the game.  The winners are determined at the end of the game after each player totals up their BUNCOS, Wins and Losses for each round.  Each player writes their totals at the bottom of their score sheet.  The prizes are then awarded.  If there is a tie score, the players involved will Roll-Off to determine the winner.  Three dice will be rolled once by each person.  The total of their roll will determine who comes in 1st, 2nd, 3rd, etc.  (the highest total wins for the top 4 prizes, and the lowest total wins for Most Losses and Baby Buncos).
    • $20 Prize = Most Wins
    • $15 Prize = Most Buncos
    • $10 Prize = 2nd Place
    • $7.00 Prize = 3rd Place
    • $5.00 Prize = Most Losses
    • $3.00 Prize = Baby Buncos
    • Total Payout   $60.00

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